As the title says, the amount of spgs per battle is 3 pretty much every game in high tier especially tier 10. Making plays in some position that spgs have shots in can be labelled as suicide. They dont even need to hit you directly to cause significant amount of damage ,not to mention stunning and their reload. WG keep stating that spg prevents camping which seems counter intuitive since tanks that are camping are less likely to get spotted therefore not getting hit by it. It is the players trying to make plays who get hit by spg because theyre spotted. I dont know whether the definition of camping is different for you or not but brawling in a spot for a few minutes is NOT camping.
Now, what 3 spgs per game can cause some other problems. One of them is when players are trying to play at the front or mid range (presumably MT and HT), they get rekt by spgs ( how surprising eh? ). Some might turn to play tank destroyers. How playing TDs is bad for the game you might ask. We have to first ask what TDs most players are playing currently.
1. FV4005/Deathstar : now this is probably has the most effect on the game as a TD. The tank itself isnt good but the alpha damage is simply too high. Sure it is fun hit tanks for almost 2k dmg but is it fun to get hit by them? They dont even have to penetrate you to do 600 dmg. Whats the point of armor when this thing just blap your turret with HE for 500?
2. STRV103B : not the biggest problem but what is bad about this thing ( for the game ) is its ridiculous camo and if you dont have the gun caliber to overmatch them or heat shells well you know the rest. Good luck trying to hit the cupola with rng and accuracy.
- other tanks is fine in this regard -- no v4 in the list cos theyre usually at the front anyway -- jadg e100 is still managable but still alpha is a bit too high for me - The TDs mentioned above have similar effect on the game as spg but less. Although they cant loop shells over everything and hit you from spawn but they are preventing players from moving from 1 spot to another. You can see this happens a lot when 1 team won a flank but is too scared to push when there are 3 high alpha TDs waiting to 1 shot anyone who moves out. ( most likely not having full HP cos of the previous fight so 1 shot is all that is needed to kill you
There are many more problems that are needed to be fixed but this is the worst problem of all imo.( premium shell is a problem too but theyre cause by bad map design ,tanks armor, rng and of course the spgs stunning. Noted here that i have no problem with firing full premium as it is a tool and if people can afford it they can do it. Firing it doesnt make you a good player nor a gold noob. What makes you a good player is position, map awareness etc. )