

Can Wargaming do something about the unfair teching system for Advances?
#21 Posted 09 April 2020 - 08:57 AM
#23 Posted 09 April 2020 - 08:16 PM
#24 Posted 10 April 2020 - 12:58 PM
Sir_Dingleberry, on 09 April 2020 - 10:16 PM, said:
Uh not sure if you're aware, but rigging matches to lower elo is a big nono. It's literally the system that is currently in place that is the problem and I don't think it's something that is going to get fixed because we just don't have the playercount needed for any system to work out, NA has a similar problem if I heard right. EU has no problems as they have a stupid amount of players and RU is florishing as it usually does.
#25 Posted 11 April 2020 - 07:51 AM
Flying_Elite, on 10 April 2020 - 04:58 AM, said:
Uh not sure if you're aware, but rigging matches to lower elo is a big nono. It's literally the system that is currently in place that is the problem and I don't think it's something that is going to get fixed because we just don't have the playercount needed for any system to work out, NA has a similar problem if I heard right. EU has no problems as they have a stupid amount of players and RU is florishing as it usually does.
What do the rules say about duping your PR for advances?
Lets get as many low PR players as possible including legionnaires, also don't fill a full team of 15, even though you have 5 waiting in lobby.
Lower PR below 6500 in total then click battle.
This is to not face higher PR opponents such as Ducky who run a 8-9k PR most times.
This in itself is a fixed system, because once the first game is over teams then remove all the legionnaires and low PR player and bring in all the High PR players as it doesn't matter anymore as they now get to stomp lower PR teams because they Rigged the system?? Seems logical to me and working as intended.
If we have to remove own clan members because of PR issues and not Clan ELO issues then why bother playing at all. It becomes a who can get lower PR than the other.
I also don't see how WG can justify removing the global map into WARGAMES or Advances when the whole Advance system is broken to begin with... [edited]? and more and more teams are going to suffer Techs than actually playing for rewards...
#26 Posted 11 April 2020 - 11:04 AM
_RooN_, on 11 April 2020 - 10:51 AM, said:
Lets get as many low PR players as possible including legionnaires, also don't fill a full team of 15, even though you have 5 waiting in lobby.
Lower PR below 6500 in total then click battle.
This is to not face higher PR opponents
Have heard people speak of this but unsure if it works - choosing less players as well as lesser skilled players in the hope of getting an easier opponent. If it does then the MM seriously should be changed to base it off clan eLO which would make a hell of a lot more sense.
I read Flying's example as rigging matches (ie throwing games to lower clan eLO) rather than rigging who you may come up against by lowering the average PR when picking teams.
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#27 Posted 11 April 2020 - 11:21 AM
Block Quote
To fight in an Advance, clans create detachments and choose bridgeheads. Opponents are matched by player skill. If there are no clans of equal skill in the queue, your enemy is selected at random and may be stronger or weaker than you.
https://worldoftanks.asia/en/content/strongholds_guide/advances/
From the above link it is not clear - player skill (in queue?), or clan skill (Elo) when matching Advances?
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#28 Posted 12 April 2020 - 10:29 AM
After speaking to a WG staff member they have confirmed that the Advances system is broken, yet they now remove the global map and are making wargames/advances the go to thing for the server? So basically forcing everyone to play this game mode knowing its broken? well done....
Wargames/Advances are based off PR, its why you see teams of 13 players and alot of them are very low PR to try and get the weakest opponent possible.
MIHI will not do this - we will field our 15 players every time regardless who we fight against, and most nights its DUCKY but we don't mind we are here to play - as our PR sits around 8-9k most nights so it will always match us to the next highest opponent, then it will be daddy next, and if we get lucky we might face a random 1 off team due to not being able to play the same team twice.
In over a month and a half we have faced 1ar once and lemon once in advances.... so to me this isn't ELO its all PR related.
Maybe Ducky need to play with 13 and bring in legionnaires with less than 5k PR's to drop it and get games as the only option.. and this in itself is a completely stupid mechanic and its broken as buggery... (remember competitive game modes in WOT) are dead..we are playing for boxes win or lose it doesn't actually mean anything except upgrading your citadel and getting better boosters... but u can still do this by losing games as u can win more losing than Teching out.... good mechanics..
#29 Posted 12 April 2020 - 05:57 PM
Sir_Dingleberry, on 09 April 2020 - 12:16 PM, said:
Flying_Elite, on 10 April 2020 - 04:58 AM, said:
Uh not sure if you're aware, but rigging matches to lower elo is a big nono. It's literally the system that is currently in place that is the problem and I don't think it's something that is going to get fixed because we just don't have the playercount needed for any system to work out, NA has a similar problem if I heard right. EU has no problems as they have a stupid amount of players and RU is florishing as it usually does.
seems like ducky already has it taken care of
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