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CW is dead


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party #1 Posted 28 June 2020 - 12:34 AM

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Look, do you really believe these faces can do smth good for this game in general and make Campaign interesting?

CW is dead, they killed it and they enjoy it. Discuss it. Want to hear your opinion regarding CW

 

[Redacted]

 

Promoting/provoking EULA violations. User sanctioned

 

>Centurion_MK64


Edited by Centurion_MK64, 11 July 2020 - 02:50 PM.


XpiQ #2 Posted 28 June 2020 - 01:00 AM

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YETI IS RECRUITING.

Edited by SLAV_PRINCE, 28 June 2020 - 01:01 AM.

http://imgur.com/a/vKSV0 - MoE's

 

"You guys run around in t10 tanks with, prem consumables, prem rounds, prem crews and even prem modules and that is not fair on the newbies in t8, how do you expect the server to survive if this is what they get from your clan. Some of us want this server to survive."

 


party #3 Posted 28 June 2020 - 01:03 AM

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damn you got me, almost replied to your message before you edited it:(

Edited by SLAV_KING, 28 June 2020 - 01:03 AM.


Dieselnuts #4 Posted 28 June 2020 - 09:56 AM

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For me, the best part of a campaign are the post campaign scandals. With CR/D gone, all hope is lost.



Saffe #5 Posted 28 June 2020 - 10:43 AM

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Pubbie 1
"You guys run around in t10 tanks with, prem consumables, prem rounds, prem crews and even prem modules and that is not fair on the newbies in t8, how do you expect the server to survive if this is what they get from your clan. Some of us want this server to survive."
Pubbie 2
"What's pathetic and un Australian is you and the other [edited] complaining about those here behind their backs on the other forum. What's pathetic is thinking you are better than others on forums and in the game and big noting yourself when blind Feddy can see your sudden improvement on purchasing vpack"

Aoyama_Blue_Mountain #6 Posted 28 June 2020 - 12:35 PM

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They need to enable downloadable replay first before anyone will take the current state of CW seriously

47%-ers: "Stat shaming is bad, XVM is bad, we need anonymizer"

 

Also 47%-ers:


wasaabi #7 Posted 28 June 2020 - 01:51 PM

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View PostAoyama_Blue_Mountain, on 28 June 2020 - 02:35 PM, said:

They need to enable downloadable replay first before anyone will take the current state of CW seriously

 

Do you mean replays get automatically uploaded to a common website and anyone can download them?  Gets my vote.


 

 

 

 

 

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Aoyama_Blue_Mountain #8 Posted 28 June 2020 - 02:34 PM

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View Postwasaabi, on 28 June 2020 - 01:51 PM, said:

 

Do you mean replays get automatically uploaded to a common website and anyone can download them?  Gets my vote.

 

Yupz. Or even generated by WG's server. (Files will be much smaller if WG creates one for all 30 players so we don't have so many duplicate data copies)

 

2MB per replay = 60MB per battle. Let's say we have 200 provinces and 5 battles per province, that's just 60GB of data daily.

 

I think we can have the server host 3 days worth of replays for the price of one NVME SSD. Much cheaper than paying influenzas to attract people to CW.


Edited by Aoyama_Blue_Mountain, 28 June 2020 - 02:35 PM.

47%-ers: "Stat shaming is bad, XVM is bad, we need anonymizer"

 

Also 47%-ers:


Dieselnuts #9 Posted 29 June 2020 - 01:22 PM

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It appears to be so dead that hardly anyone can be bothered to discuss its deadness.

afoxq #10 Posted 29 June 2020 - 02:51 PM

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Everything is ded. 

Game over, man. Game over. 

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CelestiaLudenberg #11 Posted 29 June 2020 - 04:14 PM

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The whole game is dead, CW dying doesn't make a difference, it has been dead since they introduced the alliance shit.

 

If only we all told them it wouldn't work...

 

Wait.


When you show her all 96kw from your mighty 20E


Jordy #12 Posted 30 June 2020 - 07:42 AM

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what they said

 


EliteBlitz #13 Posted 03 July 2020 - 07:21 PM

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Well, for new clans trying to participate in Clan Wars, we have no chance with those campaign/rewards tanks. We get stomped.

 

Why don't WG have a small area for new clans to participate against each other. So demoralising for starting clans. But yes, the game is dying.


Edited by EliteBlitz, 03 July 2020 - 07:22 PM.


CyberMav #14 Posted 03 July 2020 - 08:47 PM

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View PostEliteBlitz, on 03 July 2020 - 07:21 PM, said:

Well, for new clans trying to participate in Clan Wars, we have no chance with those campaign/rewards tanks. We get stomped.

 

Why don't WG have a small area for new clans to participate against each other. So demoralising for starting clans. But yes, the game is dying.

I Second this. it is ridiculous, the Rich get richer and the poor stay pore. if the team at Wargaming had any sense, they would flatten the play field to get the reward tanks, so that more players have the chance to get one, if they did this. more people would buy gold, pay for premium etc, but by making it one sided, the Smaller clan members or clan team members of clans that do not have these OP tanks available to them. they they will just loose patients, and interest in the competitive nature of the game, and just become very casual players not spending a cent on the game.
If wargaming had any intelligence in the company, who knew the basics of marketing, they would know to do the following:
1) 10 Man teams, limit to Tech Tree tanks only. 25% allocation of Reward Tanks and Weighted on Bonds. to Top 1/3 teams and any member who took part, (5 Battles)
2) Basic 15 Man Limit to tech tree tanks. 35% allocation of Reward Tanks to Top 1/3 teams and any member who took part, (5 Battles)

3) Advance 15 Man, Any Tank. 40% allocation of Reward Tanks with Gold to Top 1/3 teams and any member who took part, (5 Battles)
This will allow smaller teams to take part and not be disadvantaged. Just saying bidding with bonds is not enough, since many of the players do not have sufficient. it would be better to send out random rewards based on the more Fame points weighting, rather than bidding, and then someone with even 1 fame point would have a chance, though smaller than a player with higher amounts.
I can see, some clans breaking up, People leaving and giving up this game, due to the politics and methods Wargaming is doing to try an earn an extra Dollar, and rather than making it a fair even battle ground, they create a bunch of supper power idiots.
My Thoughts and Observations.



FramFramson #15 Posted 05 July 2020 - 03:05 AM

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I will say that almost every match has been like, 5 or more Chiefs or 279(e)'s ...

Edited by FramFramson, 05 July 2020 - 03:06 AM.

LT-playing masochist. It's too much fun to be a mosquito.


Profanisaurus #16 Posted 06 July 2020 - 05:58 AM

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For all the 'omg, we're blocked form having competitive tanks, WG please change the rules so just turning up and losing gets a reward", two points.
1, It's end game content. It's not meant to be easy. You actually have to work for a reward either by
- Being good
- Working your [edited] off during the campaign and before the campaign
- Work hard to earn enough bonds to try for an auction tank.

2, On the subject of working hard - Try and be like SABRE. Here is clan that contains (some) players that are actually so poor they make your pub teams chance to win reduce just by being on your side but they work their [edited] off all for the campaign. Before hand they are constantly running any kind of skirmish or advance available, they play hundreds and hundreds of battles in the campaign and regularly turn over teams with better individual players, are well managed and achieve rewards because they work hard for it. 

 

Instead of whining, be like SABRE.


Edited by Profanisaurus, 06 July 2020 - 05:59 AM.

Thanks Conan - (Insert Eggplant here)

Ezz #17 Posted 06 July 2020 - 07:07 AM

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I suspect the point is not that end game content is meant to be easy, the point is that end game content is meant to be balanced.

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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Run_Away_Brave_Sir_Robin #18 Posted 06 July 2020 - 01:57 PM

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View PostProfanisaurus, on 06 July 2020 - 09:58 AM, said:

For all the 'omg, we're blocked form having competitive tanks, WG please change the rules so just turning up and losing gets a reward", two points.
1, It's end game content. It's not meant to be easy. You actually have to work for a reward either by
- Being good
- Working your [edited] off during the campaign and before the campaign
- Work hard to earn enough bonds to try for an auction tank.

2, On the subject of working hard - Try and be like SABRE. Here is clan that contains (some) players that are actually so poor they make your pub teams chance to win reduce just by being on your side but they work their [edited] off all for the campaign. Before hand they are constantly running any kind of skirmish or advance available, they play hundreds and hundreds of battles in the campaign and regularly turn over teams with better individual players, are well managed and achieve rewards because they work hard for it. 

 

Instead of whining, be like SABRE.

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Cesare777 #19 Posted 06 July 2020 - 03:23 PM

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I also admire SABRE, and also aim to compete as well as they do.

 

Yet, with their gallant efforts and stand out performance from the <1000 ELO Brigades, the numbers prove they are are being undermined by both the personal and clan points system:

 

 

SABRE:   Days Played: 7   Active Players: 73  Avg Games Played: 52   Total player games ( 3,796) Total Clan points ( 9,420  + 620 ) 10.040   Avg points per active player 137.53 

Highest Individual player for SABRE 7 days, 179  games played : fame points 16,714  an average of 91.7 per game.

Current ELO : 873   Current Win Rate: 41.36%

 

CROWN Arrived Monday with new  Vigor !!

CROWN: Days Played 1  Active Players : 42  Avg Games Played: 29   Total player games (1,218)  Total Clan Points ( 0 + 17216 ) 17,216   Avg Points per active Player  409.90

Highest original Individual player for CROWN 1 day,  21 games played: fame points 5,030, an average of  239.5 per game Monday. 

Highest Individual player for CROWN + other Clan: 6 days,  99 games played: fame points 59,397, an average of 599.9696969696969  (1 day less to move clans on Saturday)  

Current ELO: 1,321 Current Win Rate: 69.65%

Less 2 Clans removed, and both were on 700,000 + Clan points for being such outstanding clans:

( no win rates listed for Either of the banned Clans, as the clans won no games, but the Players did.)

 

CHN: Days Played 7  Active Players:  79  Avg Games Played: 55  Total player Games (4,345) Total Clan Points ( 189,037 + 573,908) 762,945  Avg Points per active Player  9,657.83 

Highest Individual player for CHN:  7 days, 107 games played:  fame points  77,679, an average of  726 per game.

Current ELO: 1,271  Current Win Rate 60.58%

 

And My Clan, before the " try harder" claim is lobbed,

LANCR: Days Played 7  Active Players: 40  Avg Games Played: 31  Total player Games (1,240) Total Clan Points ( 1,169 + 4204) 5,373  Avg Points per active Player   134.3.3

Highest Individual player for LANCR: 7 days, 102 games played:  fame points  3,613, an average of 35.4 per game. 

Current ELO: 687  Current Win Rate 31.29%

 

So, the System Working as now Designed,  Not to reward the HARD working clans, playing to the rules in spirit and fact, No Matter what level they are, 

But to reward Anyone who can bend the rules to suit them, and then be outed for collusion ( as it's so HARD to get points when you are the Best ) and rejoin the fray, with all their personal points intact.

 

The Real comparison is between SABRE and CHN, both have put in the effort and played Well.

SABRE has received an average of 137.5 clan points per player game, or 27 points per game of 10 players, or 40.5 points per game of 15 players

Whilst CHN has received an average of 9,657.83 clan points per player game, or 1,757 per game of 10 players, or 2,640 points per game of 15 players.

 

These points do not REWARD HARD work or even their Win rates. 

Sabre has a 41.36% win rate 4/10 
CHN has a 60.58% win rate 6/10 

CHN receives 65 times the fantasy points with all the multipliers.

 

There are already advantages for Top clans and players, with OP Tanks, crews, and equipment.

And then the Top 2 Clans have the temerity to collude, as it's all too HARD over two weeks to claim their rewards, if they have to keep playing each other.

 

I do not resent all the Clans who put in the effort and commitment over 2 weeks, who well deserve their rewards, as I know how HARD it is the achieve them,

planning, practicing, chipping, strategising, waiting and playing. The system was kinder, if not fairer a few years ago to the lower battlers.

 

Good luck to all the Hard working Clans out there in Clan wars. it's Not Dead, it's just a shit show if you bother showing up.

 

 

 

 

  

 

 

           

   

 

  

 

 

 

 

 



conehead23 #20 Posted 06 July 2020 - 07:58 PM

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View PostProfanisaurus, on 05 July 2020 - 09:58 PM, said:

For all the 'omg, we're blocked form having competitive tanks, WG please change the rules so just turning up and losing gets a reward", two points.
1, It's end game content. It's not meant to be easy. You actually have to work for a reward either by
- Being good
- Working your [edited] off during the campaign and before the campaign
- Work hard to earn enough bonds to try for an auction tank.

2, On the subject of working hard - Try and be like SABRE. Here is clan that contains (some) players that are actually so poor they make your pub teams chance to win reduce just by being on your side but they work their [edited] off all for the campaign. Before hand they are constantly running any kind of skirmish or advance available, they play hundreds and hundreds of battles in the campaign and regularly turn over teams with better individual players, are well managed and achieve rewards because they work hard for it. 

 

Instead of whining, be like SABRE.


Cheers for the compliment Profanisaurus. Might make a good shirt, "stop whinning, be like SABRE" :)

 






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