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Why Clanwars is Broken, and People giving up

Clan wars is Broken.

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MM_is_Broken #21 Posted 12 July 2020 - 02:46 PM

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it will never change  easy thing to do is just let the pro players play clan wars by them self take all the rewards , thats the way it has been for years. WG dont care what goes on they prefer to just ban their own player base. 


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JordyBro #22 Posted 12 July 2020 - 05:44 PM

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Or they can just cheat and get away with it :D

 


SLAV_ROBIN #23 Posted 13 July 2020 - 03:11 PM

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View PostMM_is_Broken, on 12 July 2020 - 06:46 PM, said:

it will never change  easy thing to do is just let the pro players play clan wars by them self take all the rewards , thats the way it has been for years. WG dont care what goes on they prefer to just ban their own player base. 

Ranked battles is calling.... they want a word lul..

 

also,. want to elaborate on that second part? it counteracts itself... 

(they dont care, they ban their own player base) - not like they can ban another games playerbase?


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MM_is_Broken #24 Posted 13 July 2020 - 04:24 PM

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is good you don't see or understand makes the day better

RIP MUM 02/08/2018 May your spirit carry me on till we meet again 

 


Critacus #25 Posted 13 July 2020 - 09:19 PM

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Surely WG increase the amount of reward tanks players can receive on the Asia server.. The point difference between ASIA and EU is roughly 12.5k fame. If EUs cut off (According to fame) was the same as ours they would only receive 2860 tanks, sure the reasoning could be that a higher % of players, play CP on the asia server compared to EU.
ASIA CUT OFF
 
EU CUT OFF

IF EU HAD THE SAME (FAME POINT) CUT OFF AS ASIA

That's a difference of 5140 missing out of a tank... on top of that it puts you within the top 10% lul



I have the reward tanks that matter already so its a non bias opinion
The current argument is its relative to the server not what seems reasonable, its already a big commitment, then again NA have 2200 tanks available? i think
 

Edited by Critacus, 13 July 2020 - 09:22 PM.


LeSigh #26 Posted 14 July 2020 - 04:58 AM

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...and vs the number of players who took part in the campaign on each server?

 

Did all servers have the 10 vs 10 basic front?


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DensetsuZako #27 Posted 02 August 2020 - 12:21 AM

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View Poststewiejp, on 03 July 2020 - 09:42 PM, said:

Balance tanks (even reward ones!) and ramp tank locking right up so it's more risky to play popular tanks for fear of having them locked out for longer. This would create diversity in tank line ups, encourage players to grind out more lines and generate revenue. It would also encourage better clans to take "less meta" tanks against lower ranked clans and save the good tanks for the harder fight.

The slowing down of tanks locking "to help smaller clans with not as many tank options" policy has inadvertently created this same old same old "meta" we have right now. (Chief, 907, EBR etc etc every ... single... game). 

Yeap what stewiejp said more variety to CW, not always the same old people with the same old tank goes like a forever loop.

If you are in good Clan, you will forever be queuing, but if you are in the not so good clan, you will get games but other people will complain they are not getting games?

 

Good clan or average or below average clan, you still get all the drama, best is to introduce tank locking right off at Basic front, then people won't complain if their tanks are locked and not getting game. Best solution.


Edited by DensetsuZako, 02 August 2020 - 12:22 AM.





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