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[Sandbox] Order of War - General Feedback


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CyanFIDK #21 Posted 21 January 2021 - 10:54 AM

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server open?

kangacub #22 Posted 21 January 2021 - 11:23 AM

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Unfortunately it seems that I can not access the server in any way, both first and second links do not work and the Game Center is not updating. What should I do?

_Sp4rtacus_ #23 Posted 21 January 2021 - 12:27 PM

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So the times are twice a day , can someone provide the times here please ?

 

I know it mentioned them as twice per day but i missed the actual times .


Edited by _Sp4rtacus_, 21 January 2021 - 12:42 PM.


Onlinegamer #24 Posted 21 January 2021 - 12:57 PM

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View Postkovacs, on 21 January 2021 - 06:20 AM, said:

Can't discord be seen by the Devs?

forum is very common that dev can be seen

Discord Facebook Twitter etc. dev can be seen but it's not formal 



Ellesmere801 #25 Posted 21 January 2021 - 04:32 PM

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10:00am to Noon 12:00pm UTC time, 4:00pm to 8:00pm UTC time

which state that is base on in AU

its ok I google it, it be 9:00pm-11:00pm etc in NSW


Edited by Ellesmere801, 21 January 2021 - 04:41 PM.


hexaflex_ #26 Posted 21 January 2021 - 06:26 PM

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really big queue times

Edited by hexaflex_, 21 January 2021 - 06:32 PM.

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_Sp4rtacus_ #27 Posted 21 January 2021 - 08:03 PM

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Had a few game as both .

Strategist is hard and clunky , trying to control 7 tanks , the tanks dont seem to auto engage that well .

Then idiot me saw the " Stand ground " cmd :B

 

Won one game as strategist of the 4 i played (Dont know if it will become easier as we play it)

 

Trick was (when i won) to set your tanks up as if someone is in them , i won when my IS7 which i just got out of (was fighting against 3)

Switched to my Obj 430U that was near by and flanked the 3 i was just fighting in my IS7 = easy destruction.

 

The watchtowers are a one shot with normal rounds (BUT) the pillboxes are a 3 shot with gold and the artillery

batteries im not sure , around 7-8 with gold ?

 

Which is too much imo , should be able to whittle both of these down with normal ammo otherwise

this will be an expensive game mode , shouldnt have to load more gold for a mode than u would usually carry (imo)

 

Should be more options as to where to place things as it gets repetitive fairly quickly .

 

Will continue n see how it go's .

 

 


Edited by _Sp4rtacus_, 21 January 2021 - 08:07 PM.


Dyn_marw #28 Posted 22 January 2021 - 01:37 AM

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View Post_Sp4rtacus_, on 21 January 2021 - 12:03 PM, said:

Had a few game as both .

Strategist is hard and clunky , trying to control 7 tanks , the tanks dont seem to auto engage that well .

Then idiot me saw the " Stand ground " cmd :B

 

Won one game as strategist of the 4 i played (Dont know if it will become easier as we play it)

 

Trick was (when i won) to set your tanks up as if someone is in them , i won when my IS7 which i just got out of (was fighting against 3)

Switched to my Obj 430U that was near by and flanked the 3 i was just fighting in my IS7 = easy destruction.

 

The watchtowers are a one shot with normal rounds (BUT) the pillboxes are a 3 shot with gold and the artillery

batteries im not sure , around 7-8 with gold ?

 

Which is too much imo , should be able to whittle both of these down with normal ammo otherwise

this will be an expensive game mode , shouldnt have to load more gold for a mode than u would usually carry (imo)

 

Should be more options as to where to place things as it gets repetitive fairly quickly .

 

Will continue n see how it go's .

 

 

At this stage I tend to agree, CLUNKY is a good term. 

Platoons should also be available.

Will play some more over the next few days.



_Sp4rtacus_ #29 Posted 22 January 2021 - 09:47 AM

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Yer i missed platoons , didnt even realize it wasnt an option ?

Mainly RU players = no communication.

 

350 ping , playable surprisingly .

 

 


Edited by _Sp4rtacus_, 22 January 2021 - 01:33 PM.


_Sp4rtacus_ #30 Posted 22 January 2021 - 02:13 PM

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View PostEllesmere801, on 21 January 2021 - 05:32 PM, said:

10:00am to Noon 12:00pm UTC time, 4:00pm to 8:00pm UTC time

which state that is base on in AU

its ok I google it, it be 9:00pm-11:00pm etc in NSW

How does 4 hours ,  4:00pm to 8:00pm UTC time

Change to 2 hours    9:00pm-11:00pm etc in NSW

 

 



stewiejp #31 Posted 22 January 2021 - 04:41 PM

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Surprising the time zone conversion did not come up earlier...

 

NSW (AEDST) is UTC +11 so

UTC 10am to Noon = 9pm to 11pm AEDST/UTC +11 (NSW Time)

UTC 4pm to 8pm = 3am to 7am AEDST/UTC +11 (NSW Time)

 

Above bold times are also cool for VIC and TAS, QLD subtract an hour SA/NT subtract 30 minutes, WA subtract 3 hours and our friends in New Zealand add two - from the bold times. 

 

Hope this helps.


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_Sp4rtacus_ #32 Posted 22 January 2021 - 06:10 PM

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Block Quote

  SA/NT subtract 30 minutes

 

Pretty sure here in S.A last night it was 9:30pm-11:30pm .



koala7k #33 Posted 22 January 2021 - 07:47 PM

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so far playing as the strategist seems very difficult and not overly fun due to the clunky micromanagement of your tanks, I feel like if there was a choice to platoon with another player and have one player control 3 and place defensive structures and the other control 4 tanks that would make it fun if you were in communication with that player. 

Other then that the spawn points for tanks are good, it reduces the micromanagement rush at the start of the battle to get everyone in position, and the defensive structures are good although too armoured as you can't damage them without premium rounds in most tanks, which makes this mode 100% pointless to play unless you are willing to pay to pen. even just a single, small weak point on top of it that's able to be penned by most rounds easily would make it more playable for free to play players yet still give that competitive edge for those willing to spam premium rounds at them.



GVN_Kady #34 Posted 22 January 2021 - 08:24 PM

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Click on the email "JOIN THE TEST" to jump to the blank page

M4A1_AssaultRifle #35 Posted 22 January 2021 - 09:46 PM

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Can I broadcast my test live,on the bilibili?

YunTianJinShi #36 Posted 22 January 2021 - 09:57 PM

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Even when I was lit up, the battery didn't fire at me and kept an eye on my teammates who were hiding behind rocks.

M4A1_AssaultRifle #37 Posted 23 January 2021 - 08:40 PM

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something I really worry about:

1.the cost of this mode is deadly insufficient I lost 0.8~1.3*10^5 credits per game

2.the pillboxs are so powerful that 2 pillboxs with one TD can block 3~4 enemies for several minutes,besides other constructions. DPM of them,which is extremely high,makes them killers and distractors,besides there are 4

3.the concealment of watchtowers is too high I think

4.getting 10~15 points per game is not satisfying.~25 for victory and ~15 for defeat is better

 

well,interesting on the whole



Onlinegamer #38 Posted 24 January 2021 - 01:56 AM

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players

limit SPG 0-1 if more than that it may become useless (happened to me once) HE can't deal the structure 

limit TD 1-2 not much info 

limit MT and HT not more than 4 each to balance situation in this Order of War

limit LT 0-2 almost useless for spotting but damaging still useable IMO

 

spawn

no complain

 

Strategic

improve AI due to LACK of situational that still stay the position until they push whenever take over control tanker or not it stands still same position, not even take cover the nearest or fall back when reloading (2 AI tanks lose to 1 tank how??)

Arty needs to nerf accuracy and reload time 

Pillbox talk about map after but 20ammo per magazine fine but penetrate may lookup and armor sometimes has a black hole and sometimes it doesnt shoot when enemy nearby (50m can't shoot may have to investigate)

Watch Tower more HP

 

map

Abbey - may change pillbox's spawn middle of map

Cliff - pretty sick pillbox positions that may delete 1 tank within 1 magazine with 2 pillboxes

Mountain Pass - remains

Steppes - pillbox may change position it's too far from support

 

tank crews - not much info

 

mostly tanker always push that make strategic as a defender 

and game will end after all thanks have been destroyed may change to require to destroy all structures 



_Sp4rtacus_ #39 Posted 24 January 2021 - 01:12 PM

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Second night playing , its a complete , as Claus would say $hit $how , everybody is firing full gold

and why wouldnt you as your against 7 tanks plus extra's , even the strategists are running tanks 

at full gold as far as i can see . In short as it is atm you will lose around 50k + credits playing per round easily .

 

I know this will change .

 

Can whittle down pillboxes and Turrets with normal ammo it seems , ok with pillboxes if u have nothing better to

do , sit behind cover and aim for windows with normal ammo .

 

Turrets normal ammo will take forever and the Turret will just take you out , so ?

 

60 second countdown ? Pfft , really need that long ?

 

Not sure where WG is going to take this mode but as it stands now its a complete waste of time .

 

Block Quote

 improve AI due to LACK of situational that still stay the position until they push whenever take over control tanker or not it stands still same position, not even take cover the nearest or fall back when reloading (2 AI tanks lose to 1 tank how??)

 

Yer weird ive seen some strategist tanks play fairly well , ive seen others drive straight past me . Mine have to be micro controlled to be effective and you cant do that with 7 tanks .

 

Won one game as strategist tonight to a loss of 220k credits

 


Edited by _Sp4rtacus_, 24 January 2021 - 10:15 PM.


YunTianJinShi #40 Posted 25 January 2021 - 01:39 AM

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Is there a problem with the AI pathfinding system? There are some slopes to climb up and down,but he needed manual control to through the ramp.




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