I get the feeling you whooshed at the previous point so i'll expand.
Influence depends on a variety of factors (ability to do/spot damage, mobility, armor etc.) but generally speaking arty have less than any other class. Anyway, you appear to agree that arty has less influence. But the critical bit is less influence is bad for good players as their win rates will trend downwards towards the mean and good for bad players because their win rates will trend up. For average players it matters little. Or to put another way, think of influence as the range of win rates between the worst and best players. So say it's 40 - 60% for one class, while only 45-55% in another, then we can say that that second class has less influence.
As to the armor mechanic, you missed the point i suspect. The point being that arty doesn't care about the armor mechanic. You see red tank, you click. That's about as complicated as it gets. RNG alone makes the majority of the armor / weakspot / pen mechanic largely irrelevant. In other words getting good at that mechanic (or the others listed earlier) is far less critical.
Agree with the arty bot cost summation. The fact they are better camouflaged within the player base is likely just icing. As has been said before, it's a class which doesn't require much in the way of ability or really anything beyond very simple algorithmic gameplay. See red tank. Click. This just underscores why as a class it's on the fringes. It simply doesn't fit in with the gameplay of other classes in terms of requirements.
As to your final paragraph, you appear to be getting a bit strawman with your argument. Granted you may have simply misread. But the issue as described above is that given the lower influence, arty tends to perform better for those with less ability. Precisely because of its lesser influence. Or to put it another way, say someone's a bottom of the barrel player in a high influence tank - they're going to run low 40s or even lower. In arty, thanks to its low influence dragging them up towards the mean, they'll likely do better. As to evidence of who plays arty most, it wasn't the point, but fwiw the early ranked examples of bads doing ok in arty were plentiful and hence led to wg adjusting their rules for future iterations. Even in more recent iterations the arty queue was often the longest.
Meanwhile your note about what wg is trying to achieve by pushing arty further to the fringes is tough to answer for certain. Wg's thinking tends to have it's own set of rules, but one thing that is pretty clear is that they felt arty as a mechanic needed significant adjustment. Hence the extent of the changes they made. Clearly wg were in the same echo chamber as many of the players i guess.
Edited by Ezz, 23 November 2021 - 08:04 PM.