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If WG made it such that suicides will give (XP one guy would have received for killing you) to every...


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Aoyama_Blue_Mountain #1 Posted 11 January 2022 - 07:40 AM

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Nobody would think it is unsportsmenship product. I'm a pacifist, so peace is good.

 

And before you say it deprives someone doing mission for a kill, we also see killstealers do that, so should we ban killstealers too?



CardinalMite #2 Posted 11 January 2022 - 08:52 AM

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How would that dis-incentivise people from suiciding? In fact would it actually incentivise people to suicide thinking they are actually doing a good thing?

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3HitKO #3 Posted 11 January 2022 - 09:43 AM

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Determining a player whether suiciding requires a very complex algorithm to avoid false positive if the check is conducted by bot.

 

Cost of suiciding must be much greater than the "kick" of suiciding in order to discourage such behaviour.



Napalmer #4 Posted 11 January 2022 - 10:47 AM

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A pacifist... in a game about tanks... sure.


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SanyaVladimirovnaLitvyak #5 Posted 11 January 2022 - 12:02 PM

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Interesting idea. If they did give me that XP in game, it would make me slightly less unhappy.

 

But I think this is a horrible idea, because people rigging games late in the evenings from a certain clan/country would kill themselves in droves so that their friends on the enemy team can get more XP and credits.

We would see a full 3 man plat, or even 2 of them, suicide for their friends early on in the game and it would make the game so lopsided.

 

View PostAoyama_Blue_Mountain, on 11 January 2022 - 08:40 AM, said:

And before you say it deprives someone doing mission for a kill, we also see killstealers do that, so should we ban killstealers too?

 

Also, these are 2 separate things.

Kill "stealing" is basically accelerating killing off the enemy, which is the point of the game. (It's not like a kill has someone's name written on it though)

Suiciding is killing off yourself and giving a disadvantage to your team, which is the total opposite of the point of the game.



AlexTheKid72 #6 Posted 11 January 2022 - 12:29 PM

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Aoyama_Blue_Mountain #7 Posted 11 January 2022 - 12:34 PM

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View PostSanyaVladimirovnaLitvyak, on 11 January 2022 - 12:02 PM, said:

Interesting idea. If they did give me that XP in game, it would make me slightly less unhappy.

 

But I think this is a horrible idea, because people rigging games late in the evenings from a certain clan/country would kill themselves in droves so that their friends on the enemy team can get more XP and credits.

We would see a full 3 man plat, or even 2 of them, suicide for their friends early on in the game and it would make the game so lopsided.

 

 

Also, these are 2 separate things.

Kill "stealing" is basically accelerating killing off the enemy, which is the point of the game. (It's not like a kill has someone's name written on it though)

Suiciding is killing off yourself and giving a disadvantage to your team, which is the total opposite of the point of the game.

 

What if 9 people on your team suicide every battle during RB tho.



Knot3D #8 Posted 11 January 2022 - 12:51 PM

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I used to play on WOT Xbox One EU & USA. 

 

Suicide would indeed result to 'free' XP for the enemy team - and no it didn't have detrimental side effect to the game.

Also, WOT Xbox doesn't have those frustrating DRAW battles; when timer expires, the team with most damage dealt wins.


Edited by Knot3D, 11 January 2022 - 12:51 PM.


SanyaVladimirovnaLitvyak #9 Posted 11 January 2022 - 01:24 PM

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View PostAoyama_Blue_Mountain, on 11 January 2022 - 01:34 PM, said:

 

What if 9 people on your team suicide every battle during RB tho.

 

At least it's not intentional, there's no malice.

It's kinda worse that way in the sense you cant just tell em to "play good", but you know what I mean.

 

Not gonna touch ranked for the first few days, seems too toxic for me imo

 

 

View PostKnot3D, on 11 January 2022 - 01:51 PM, said:

I used to play on WOT Xbox One EU & USA. 

 

Suicide would indeed result to 'free' XP for the enemy team - and no it didn't have detrimental side effect to the game.

Also, WOT Xbox doesn't have those frustrating DRAW battles; when timer expires, the team with most damage dealt wins.

 

Things are a bit different on PC since the accounts aren't tied to a specific machine as closely as they are on consoles, and people provide "services" that would make things different.

I'd be more specific but I think it would get removed by mods.



Knot3D #10 Posted 11 January 2022 - 03:18 PM

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View PostSanyaVladimirovnaLitvyak, on 11 January 2022 - 01:24 PM, said:

Things are a bit different on PC since the accounts aren't tied to a specific machine as closely as they are on consoles, and people provide "services" that would make things different.

I'd be more specific but I think it would get removed by mods.

That is true - but from the perspective of the individual Xbox player it was a pretty elegant solution, it made the Premium days purchased, feel that bit more worthwhile.

But yeah..since I literally moved from EU to South East Asia, I can't go back to WOT Xbox anymore - and besides, since I left Q4 2018, they messed up the WOT Xbox UI


Edited by Knot3D, 11 January 2022 - 03:18 PM.


mttspiii #11 Posted 11 January 2022 - 03:55 PM

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View PostCardinalMite, on 11 January 2022 - 08:52 AM, said:

How would that dis-incentivise people from suiciding? In fact would it actually incentivise people to suicide thinking they are actually doing a good thing?

 

Gotta admit, this game mechanic has some potential.

 

Imagine how much faster it would be to rig marathons if all you have to do is drive close to the enemy team and watch them drive to the nearest body of water, without even needing to take the time shooting at them.


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Ezz #12 Posted 12 January 2022 - 07:29 AM

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Tie it in with giving them no xp and credits and you could be onto something.

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CardinalMite #13 Posted 12 January 2022 - 09:15 AM

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Better still negative XP equivalent to the value given to anyone else combined.

“Holiday ops is balanced for Asia because a good player opening 11 boxes will get just as many decorations as a noob opening 75..”—.Murazor new head of global festive events.

 

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TrinityShock #14 Posted 15 January 2022 - 10:09 AM

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Is it suicide though? That has always been the problem. If you try to jump off the cliff onto another tank and miss but die then that is still suicide.

I for one think that it is part of the fun of the game that you can try to kill enemy in ways that doesn't involve shooting them but could end in your tank dying as well such as pushing them off cliffs or into water but failing.

 

Also when everyone tries to kill that last enemy tank on the side of a cliff above water can be very funny, why remove even more fun from the game by penalizing such acts with suicide penalties?


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kuen1979 #15 Posted 16 January 2022 - 12:10 AM

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Sorry, WG dont careful money, not your feeling, who care suicide ... they just run to emery directly with no thinking.
you played a wrong game, which one you think them , that will care your feeling.

AlexTheKid72 #16 Posted 16 January 2022 - 02:59 AM

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Crossing south east-to-west along the shoreline, drowning is always a possibility on Mannerheim Line. I would dislike very much to be punished (moreso than EBR jump deaths) for attempting the cross - but it's always a possibility that you'll drown trying to reach game-winning K4.
The other option to cross atop the banks, and that is 100% suicide by enemy firing squad, with 0% risk of drowning ........ every time.
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Splattimus #17 Posted 27 January 2022 - 01:25 PM

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Lets face it, when we accidentally murder our own tank the shame of doing it is often the best punishment. If random punishment was required, getting a full repair bill and 0 credits and 0 xp would just ice that cake.

As a preventative, getting a full repair bill and 0 credits, 0 xp should be enough (excessive?), but some people are just... Not nice. But then again, most of the "problem" suicides are at the end of a battle. Maybe setting up an algorithm which picks up suicides at the end of losing battles and gives repeat offenders a holiday could fix it.

As for everyone who has to witness it. Giving the Last Enemy player to hit, or closest enemy player the credit for the kill might be an answer. After all, its their presence which seems to have driven the coward to end his virtual life. Giving everyone credit would just be too generous, and would be up for exploitation.


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