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Lunar New Year Tiger Missions, which tank should I use?


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nawhead #1 Posted 26 January 2022 - 07:28 AM

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So this is about the missions for the "Lunar Tiger" skin. https://worldoftanks...ls/ps-lny-2022/

 

Specifically, out of the KV-1, T1 Heavy, M4A1 or VK 30.01 H, which do you think is the best tank for these missions? 

 

My average damage is only about 400 a game in all these tanks. 2,000-3,000 dmg a game is going to be challenging for me. But the last few days, I've been able to get 1,500 at least once or twice a session in all these tanks, so I feel like I can do the missions if I try my best.

 

At first glance, the MT missions, 2,000 dmg + tracking seems easier. But my highest in a medium ever was 1596. The HT missions are 3,000 dmg + blocking. And I feel like I can do more damage in a heavy right now. My best is 1,915 in the KV-1 and 2,400 in the T1 Heavy. With some blocking, we should be good.

 

So I tested the waters with the KV-1 equipped with the 122mm firing HEAT, and I was getting some good games (tho not good enough). I know the derp gun isn't very consistent, but I don't need consistent damage for these missions, I just need a few high damage games per session. So right now I'm leaning towards the KV-1.

 

But I would like the forum's input. How do you go about completing these type of missions? Are missions like these even worthwhile for a newbie like me?


Edited by nawhead, 26 January 2022 - 07:35 AM.


CardinalMite #2 Posted 26 January 2022 - 07:57 AM

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So depends on your exact goal. If it is purely to achieve the easiest result in the missions then the rule of thumb is pick whichever tank you are generally best at, with the best crew and play that over and over to get into a groove of playing that tank.

 

If however you are looking to get consistently better at the game while doing these events, then I would recommend not using derp guns. They can be very effective but are very RNG dependent, they are also very map dependent which is basically another form of RNG. 

 

I also would suggest generally using a more accurate type of gun as it allows you to realistically work on targeting weak spots and/or tracking. Even when you have a huge pen advantage it is worth making a habit of it, so it becomes automatic. Eventually it becomes second nature and you can do it fast. This helps for the times when you are bottom tier and you really need it. 

 

The maps thing is important, contrary to popular belief for example, heavies can be effective on open maps like Prokhorovkha, they can even spot, with the right positioning, hull down  forward,  baiting tanks to shoot them and drop camo. They might not be spotted by your heavy if it is functionally blind as many low tier heavies are but someone will and that creates opportunities. 

 

Point is for any missions you want consistency and to find a way to be effective regardless of the map and regardless of whether top, bottom or middle tier.


Edited by CardinalMite, 26 January 2022 - 08:02 AM.

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The_Big_M #3 Posted 26 January 2022 - 10:43 AM

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For your level, you are setting yourself a difficult task. With mostly tier 5 tanks and only 882 battles played these missions would be difficult to complete for most players. As you note you only can complete the base level mission 3 times/day so that's a natural cap that you don't burn yourself out. But I suspect you probably don't have high skilled crews either. Whereas if playing tier 8+ with high skilled crews these missions are easy to complete for other players as the target is fixed regardless of tier. Another possibility you have is the SU100 which is capable of the 2000 dpg... but again you need to have a good crew, equipment and the right tactics to achieve that.

 

Essentially as cardinal said, find your best tank and crew and work on it (which is what you were doing by looking at your results to date.)

 

So to answer your final questions, it doesn't hurt to try for the challenge if you're up for it, but be aware you will have a more difficult challenge than most. It would be easier with higher level tanks and equipment, and better crews. If you succeed, great. And if you don't, you have a path in mind to make it easier in future, of which there are many events like this. (I do suspect these may be too difficult to achieve for your level now, needing to do it 10 times - this isn't to discourage you, but just not to feel disappointed at your performance if you aren't able to achieve them.)

 

Oh, and if you will be trying for this, check which missions align with them in the campaigns, as you will likely be able to knock off some of the Stug IV heavy missions, which will give you some bonuses.



CardinalMite #4 Posted 26 January 2022 - 10:53 AM

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Good advice from Big_M. One of the slight traps with missions in general is that WG design them mostly to encourage players to run up the tiers because 6+ & 8+ in general are where most of the monetisation lies.

 

This is very much a trap for new players, because it is easier to grind out damage with the higher alpha in higher tiers but this runs rather contra to a player wanting to develop their skills vs the meta. Most missions aren't worth having a poor gameplay experience if you are out of your depth.

 

New missions happen all the time, so don't get too obsessed about completing every mission. The sky does not fall if you don't.


“Holiday ops is balanced for Asia because a good player opening 11 boxes will get just as many decorations as a noob opening 75..”—.Murazor new head of global festive events.

 

"It's like you literally dont read your own posts, let alone others, make up instead what you wished others said, then put a non-sensical counter argument to that imagined post."

 

Just my opinion, in my view, I believe, not in fact a philosophical truth that may not matter. Currently living in the forum, true story.


nawhead #5 Posted 26 January 2022 - 02:15 PM

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Thank you both for your input. I do want to get better with every game, so I'll put away the derp gun for now. It was my easy answer to the question of getting in more damage the few games I'm able to get in more than 3-4 clear shots. There's obviously a much better solution which is to find better shooting opportunities, but that's not a easy fix.

 

I purposely left out the SU-100 because I'm least comfortable in TD's right now. I free xp'd that tank based on stats and reviews, but haven't put in the work earning the right to play it. I've had some success in the SU-76G FT (also free xp'd) but I found TD play makes me too passive which carries over into my other games. I get confused having conflicting thoughts of getting in easy free damage (from my good TD games) vs actually playing my proper role in the tank I'm in. I tend to overthink things, so a string of games where I push to the front in my heavy and die from unspotted tanks makes me want to try a different tactic, even if improper. Because I think to myself that objectively, bringing up the rear and getting in some damage pretending I'm in a armored TD can't be worse than me dying in my heavy in the first minute doing nothing. Sure I'll get yelled at in chat, but they don't know my experience level... they don't know the very likely alternative.

 

But I know heavies should hold the front line. That's what I should be doing, and the cost of learning is dying a lot right now.

(while also getting yelled at in chat for being trash in HT's :D)

 

Oh I forgot about the Stug IV campaign. I'm almost done with the heavy missions. But yeah, there are lot of missions all the time, so I shouldn't focus too much on this one and play badly to justify it. So I'll take both your advice. I'll try, but I won't have high expectations since these missions are geared more for higher tier tanks and skill levels. Thanks again!



CardinalMite #6 Posted 26 January 2022 - 03:09 PM

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So while for sure some TDs are better suited for sniping at range because they have no armour, there are TDs that can play support much closer to the front or even basically play like another front line heavy. Some of the British, Russian and US TDs can play very much like a heavy particularly when top tier.

 

Essentially being an extra heavy on a team can be very effective for winning matches. The problem with red line snipers is that they may score high damage but often only after the front line tanks have fallen and the match is already destined to lose. Smart players can of course still be effective and win from range but arguably it is easier to score wins playing the role of a heavy in an armoured TD, you get early damage typically, take and hold important positions, and help make a push work or sometimes even lead one.


“Holiday ops is balanced for Asia because a good player opening 11 boxes will get just as many decorations as a noob opening 75..”—.Murazor new head of global festive events.

 

"It's like you literally dont read your own posts, let alone others, make up instead what you wished others said, then put a non-sensical counter argument to that imagined post."

 

Just my opinion, in my view, I believe, not in fact a philosophical truth that may not matter. Currently living in the forum, true story.


nawhead #7 Posted 27 January 2022 - 03:23 PM

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View PostCardinalMite, on 26 January 2022 - 04:09 PM, said:

The problem with red line snipers is that they may score high damage but often only after the front line tanks have fallen and the match is already destined to lose.

I'm starting to learn this. At first, I thought just focusing on damage will make me a better player in this game. But it's not so simple like the above. At the end of the day, I think I'd rather have lower personal stats and better team stats. Well... one day anyway. Right now I have to improve on both! What a great game!



NameWasStolenStresslevel #8 Posted 29 January 2022 - 12:45 PM

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this marathon have a tier 9 tank that also have credit earning bonuses... This is new to the game. I like the idea. Didnt see QB spreadsheet of how long it will take to complete marathon (cant find his channel). But i am doing avg good amounts of xp and hope to use some tier 9s to complete the easiest of the mastery ones. Thanks.

Edited by NameWasStolenStresslevel, 29 January 2022 - 12:51 PM.

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nawhead #9 Posted 29 January 2022 - 05:17 PM

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These missions are not for new players since you need tier 9-10 vehicles. But even if I had a tier 9 I can't imagine even getting close to doing these missions. Get top damage 30 times? Get top exp 40 times? I think I've been top of my team about 5 times in 900 battles. Most veteran players can actually complete these type of requirements in a week of playing?



The_Big_M #10 Posted 29 January 2022 - 06:02 PM

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Those you mention are at the extreme end at the later stages and most don't worry about them. As by the time you complete them it is quicker or at least no slower to do the xp ones.

Angus775n #11 Posted 30 January 2022 - 07:42 AM

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View PostNameWasStolenStresslevel, on 29 January 2022 - 01:45 PM, said:

this marathon have a tier 9 tank that also have credit earning bonuses... This is new to the game. I like the idea. Didnt see QB spreadsheet of how long it will take to complete marathon (cant find his channel). But i am doing avg good amounts of xp and hope to use some tier 9s to complete the easiest of the mastery ones. Thanks.

 

I reckon in his review of the tank he mentioned 50 hours of playing. Sounds about right if you use the tier 6 strat



bandage106 #12 Posted 30 January 2022 - 02:26 PM

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In normal fashion I think the realistic idea is to grind as much as possible and then paying the rest of the way with RL money. I think 50% discount is realistic for most people, for 60 bucks would it be worth it though..? That's really hard to say, personally what I've seen it doesn't look that good and I remember spanking someone in one two days ago with the 122TM, the cupola isn't really that hard to hit and I'm a very average player. 

 

You're gonna come across players who'll be able to hit that cupola every time and the turret has some really horrible weakspots if Tier X's decide to load gold the cheeks become weak. 



mttspiii #13 Posted 31 January 2022 - 11:31 AM

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View Postbandage106, on 30 January 2022 - 02:26 PM, said:

You're gonna come across players who'll be able to hit that cupola every time

 

"Players".

 

 


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bandage106 #14 Posted 31 January 2022 - 01:48 PM

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View Postmttspiii, on 31 January 2022 - 11:31 AM, said:

 

"Players".

 

 

Dude I swear to god if this is another post alluding to bots in WoT I'm going to get an aneurysm in my brain.



Aoyama_Blue_Mountain #15 Posted 31 January 2022 - 02:17 PM

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Isn't alluding to humans in WoT even worse


nawhead #16 Posted 31 January 2022 - 08:05 PM

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View Postbandage106, on 30 January 2022 - 03:26 PM, said:

In normal fashion I think the realistic idea is to grind as much as possible and then paying the rest of the way with RL money. I think 50% discount is realistic for most people,

Thank you, I get it now. I still can't do these missions, but good to know for the future.



CardinalMite #17 Posted 31 January 2022 - 10:47 PM

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View Postnawhead, on 31 January 2022 - 12:05 PM, said:

Thank you, I get it now. I still can't do these missions, but good to know for the future.

I would not worry about it overmuch, these tier 9 premiums so far are not particularly good, it is pretty much a guarantee that future ones will be better. Your money would be better spent (and much cheaper) on tier 6 premiums when you are ready for tier 6. Pick up the free stuff you get for grinding  to whatever level you get to in the marathon without burning yourself out if you want, or not if you don't feel ready for that, there will always be another marathon in the future.. 


“Holiday ops is balanced for Asia because a good player opening 11 boxes will get just as many decorations as a noob opening 75..”—.Murazor new head of global festive events.

 

"It's like you literally dont read your own posts, let alone others, make up instead what you wished others said, then put a non-sensical counter argument to that imagined post."

 

Just my opinion, in my view, I believe, not in fact a philosophical truth that may not matter. Currently living in the forum, true story.


bandage106 #18 Posted 02 February 2022 - 03:24 PM

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2.5DPG seems to be on a good game with the tank, the gun slaps and to my surprise the accuracy isn't that bad. The thing that actually surprised me is the armor if they have any slight elevation on your tank the concavity in the turret becomes extremely weak even if you tilt the turret 15 degrees. Which I didn't see any content creator talk about, everyone seems super focused on the turret cheeks that turn orange with high pen gold but I didn't see a single one talk about how even if you tilt your turret just a little to block your cupola with your gun the entire side of your turret turns into a weak point. 

 

It's actually a lot like the TOG to be honest and that's a really weird comparison because I know comparisons generally tend to be drawn between the T30 or 50TP but the thing is a HP pinata, the armor works against tier VIII's pretty good but the armor stops working against Tier IX's and Tier X's.

 

I might need to change my methodology, I put bond rammer and vert stab along with hardening on mine but I might change the hardening to optics because then I can play it like a support vehicle and spot for my team.

 

This is the best game I've had in mine.

 

 

 



Aoyama_Blue_Mountain #19 Posted 02 February 2022 - 05:33 PM

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So it's like 3.6 roentgen


NameWasStolenStresslevel #20 Posted 06 February 2022 - 08:18 AM

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is this tank worth 5 dollar? i hope thats the cost at 90% discount.

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