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New Asia server matchmaking


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SA6YEuro #21 Posted 02 May 2023 - 12:22 PM

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Dear WG, please bring back the 15 vs 15. The latest MM is killing the game. There,s no more tactics. Whoever can attack in numbers and they win. Another thig is the matches averagely don't last more than 5 minutes.

 

And the cap of 3 TDs in a match? Should consider Max 3 SPGs and 4 TDs in a match. Balance of 8 is the rest.

 

Please change it soon or it's not going to be frustrating for everybody. Thank you.


Edited by SA6YEuro, 02 May 2023 - 12:32 PM.


Fluctuations #22 Posted 02 May 2023 - 12:26 PM

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5,000 online and still getting 10 Vs 10 battles. 

 

Had one battle where each team had 2 SPG, 10 tanks pre side. 

 

One Tier 6 battle where enemy had 2 light tanks, we had none? Only one SPG per team in that though. 

 

Tried ANZ server, even with the bots at tier 5 you get 10 Vs 10 battles? 

 

10 Vs 10 just destroys the game play. It's just a blitz at the start.

 

If they keep it are they going to shrink all the maps? (sarcastic question obviously).



EvilRobot #23 Posted 02 May 2023 - 12:32 PM

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View PostFluctuations, on 02 May 2023 - 02:26 PM, said:

 

Tried ANZ server, even with the bots at tier 5 you get 10 Vs 10 battles?

 

ANZ already had 10v10 13v13 etc, even at low tier with bots.



LeSigh #24 Posted 02 May 2023 - 12:43 PM

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Yes, but only if you hit the max of 7 bots. If you had 10 humans a side you were likely to get a 13, 14 or 15.
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topshelf #25 Posted 02 May 2023 - 12:55 PM

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View PostLeSigh, on 02 May 2023 - 11:52 AM, said:

Did I miss this in the patch notes or is this the first we had heard of it?

 

This was raised at the Sydney Agora event that was televised on Twitch as well. They said they were going to try somethings to improve gameplay, wait times, etc on Asia server. These changes are some of those. Personally, I'm very happy for them to try new things, I'm over waiting 3-4 mins or getting timed out altogether from the battle queue, especially when I have reserves running. (Would still like to see them pause reserves whilst in battle queue.)

 

My advice, try it out for a while and provide feedback to WG on how it's going. But if you don't like it, best to offer suggestions as to how to improve it rather than just saying it sucks. Perhaps, the new MM would be more suited to off-peak ANZ server times only. Also sounds like from the posts here that MM maybe going to 10v10 too quickly, so maybe they can tweak the timing on how fast the run down from 15v15 occurs? Just an idea.

 

I'm no fan of WG's attitude and game changes for many reasons but they seem to be genuinely trying to listen at the moment and given Cyn has been able to score a couple of Dev's just for the Asian server, now would be the time to be heard and offer suggestions.



Capt_Zero #26 Posted 02 May 2023 - 01:06 PM

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Ah no. I don't want to play 10 v 10 period.

 

If they insist on keeping this ridiculous change, then add in an option for players to select they only want to play in 15 v 15 games. That way, those who are prepared to wait are satisfied and the vocal minority who think 10 v 10 is the way to go can also be happy.

 

There has already been a suggestion for reserves to be  limited to 10 games. They could also add an extra 15 minutes to the reserve time to satisfy those who think the wait times are too long.

 

 



alone12 #27 Posted 02 May 2023 - 01:29 PM

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If the change to 10v10 is to address the complaint of long waiting time from reserves users. The solution is to fine-tune the reserves.  Maybe change the reserves to the number of gameplay rather than by time. In one hour, one can play about 7 to 8 games. Just make the reserves to last 10 gameplay will address this complaint. 

GI__joel #28 Posted 02 May 2023 - 01:33 PM

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Having played 10 to 12 games all 10 v 10 , this is not how it should be its horrible.  You lose 2 to 3 tanks the games over , more lemming trains no tactics just follow each other . Now with 10 v 10 you lose out on damage so you lose out on xp and credits . The wait times were never bad on Hong Kong in high tiers . Please go back to 15 v 15 .

Angus775n #29 Posted 02 May 2023 - 01:35 PM

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Wonder how they have this programmed? almost seems if there is a 10 sec wait to form a team it starts chopping team size immediately.

 

I have played 16 games today, wait time for a team of 20-40 secs, and no 15 v 15. Most in a team has been 13, majority of battle 10 v 10



KerrickX #30 Posted 02 May 2023 - 01:40 PM

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On the upside, with 10v10 you always get points for battle pass. 

 

On the downside, fewer tanks = less average damage = less exp and silver income.



CluelessTanker #31 Posted 02 May 2023 - 02:15 PM

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Can't believe I'm saying this, but I want previous 15v15 match making back!
10v10 makes me want to quit.

The long version of why 10v10 is bad for random battles: (I do understand that this is an experiment and mean to be temporary)
1. We already had a problem with (15v15)match making creating wildly unbalanced teams resulting in short games where one team gets roflstomped in 2-3 minutes. Even in those games there was a chance that 2-3 good players holding out and putting up a fight that dragged the game time on by at least few minutes so that it isn't over in just 2 mins. Now with 10v10 games is effect is more evident with smaller teams and the chance of having a few good lone fighters is even less, mathematically speaking, so we can expect even shorter games.


2. The maps are designed for 15 players and when you put 10 people it's harder to defend as more mobile tanks in the enemy team(lights and meds) can exploit the gaps in defense more easily. This might still work with smaller maps like Ensk or Mines but new big open maps will give players a hard times.

 

3. Campaign/Mission parameters are not adjusted. The amount of damage requirements are intact(as they should be as this is just a test) but it's unfair for those who've been grinding up and doing missions.

 

4. Majority of people prefer longer queue times for a relatively better mm over shorter queue time resulting in games that are even more unbalanced. This can be easily determined by doing an in-game poll or through forums.

As a suggestion, do this at times where server population is very low. WG, you know the player number threshold that starts affecting your mm algorithm so you can dynamically switch back and forth. (the update notes says that this is done but with 6000+ players in the server right now, I don't see mm doing that). Also the original problem with mm still exists btw.. unless you want to make better balanced teams this isn't going to solve anything.

So in a nutshell, give us our original broken mm back!

Edit:
Suggestions

 


Edited by CluelessTanker, 02 May 2023 - 02:23 PM.


EvilRobot #32 Posted 02 May 2023 - 02:19 PM

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View Posttopshelf, on 02 May 2023 - 02:55 PM, said:

 

This was raised at the Sydney Agora event that was televised on Twitch as well. They said they were going to try somethings to improve gameplay, wait times, etc on Asia server. These changes are some of those. Personally, I'm very happy for them to try new things, I'm over waiting 3-4 mins or getting timed out altogether from the battle queue, especially when I have reserves running. (Would still like to see them pause reserves whilst in battle queue.)

 

My advice, try it out for a while and provide feedback to WG on how it's going. But if you don't like it, best to offer suggestions as to how to improve it rather than just saying it sucks. Perhaps, the new MM would be more suited to off-peak ANZ server times only. Also sounds like from the posts here that MM maybe going to 10v10 too quickly, so maybe they can tweak the timing on how fast the run down from 15v15 occurs? Just an idea.

 

I'm no fan of WG's attitude and game changes for many reasons but they seem to be genuinely trying to listen at the moment and given Cyn has been able to score a couple of Dev's just for the Asian server, now would be the time to be heard and offer suggestions.

 

We already had smaller teams on the ANZ server, the reason you can't get a battle is because nobody wants to sit in 5 minute queue for a toxic 2 minute battle were half team is AFK because they'd tabbed out and didn't notice the battle had started.



CardinalMite #33 Posted 02 May 2023 - 02:21 PM

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View Posttopshelf, on 02 May 2023 - 04:55 AM, said:

 

This was raised at the Sydney Agora event that was televised on Twitch as well. They said they were going to try somethings to improve gameplay, wait times, etc on Asia server. These changes are some of those. Personally, I'm very happy for them to try new things, I'm over waiting 3-4 mins or getting timed out altogether from the battle queue, especially when I have reserves running. (Would still like to see them pause reserves whilst in battle queue.)

 

My advice, try it out for a while and provide feedback to WG on how it's going. But if you don't like it, best to offer suggestions as to how to improve it rather than just saying it sucks. Perhaps, the new MM would be more suited to off-peak ANZ server times only. Also sounds like from the posts here that MM maybe going to 10v10 too quickly, so maybe they can tweak the timing on how fast the run down from 15v15 occurs? Just an idea.

 

I'm no fan of WG's attitude and game changes for many reasons but they seem to be genuinely trying to listen at the moment and given Cyn has been able to score a couple of Dev's just for the Asian server, now would be the time to be heard and offer suggestions.

Some fair points and clearly some tweaking is required and constructive ideas is a good idea.

 

My problem though is most of the issues people are complaining about could have been trapped if they'd had a wider conversation with the community beforehand on the specifics of what they were going to change before yesterday. 

 

Most of their talk about this subject recently has been really, really vague, mostly talking about that they were going to do some MM tweaks rather than getting into detail of what they were going to implement and what population thresholds for this were going to be used.

 

They might be listening after the fact, but they are not asking the right questions, outlining plans in detail and listening before the fact.

 

There is a very real chance as it stands that AU server will not see 15 vs 15 again even at peak times.


Edited by CardinalMite, 02 May 2023 - 02:23 PM.

“Holiday ops is balanced for Asia because a good player opening 11 boxes will get just as many decorations as a noob opening 75..”—.Murazor new head of global festive events.

 

"It's like you literally dont read your own posts, let alone others, make up instead what you wished others said, then put a non-sensical counter argument to that imagined post."

 

Just my opinion, in my view, I believe, not in fact a philosophical truth that may not matter. Currently living in the forum, true story.


NoMoreChilIies #34 Posted 02 May 2023 - 02:40 PM

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My feedback:

 

Take this 10v10 and shove it right up your [edited]. Nobody asked for this.

Ban me so i can uninstall and move on



Pictish #35 Posted 02 May 2023 - 02:44 PM

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Total farce and I agree with everything said before with one addition

 

How am I expected to complete my TD 15 mission that requires 6000 damage and 5 kills????

 

I have been struggling in 15 v 15 for months and now..........

 

That applies equally to any and all missions that require damage to be done or blocked etc etc



polecat27 #36 Posted 02 May 2023 - 02:49 PM

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Why do wargaming insist on making their game un fun to play?

This a joke, no one asked for this.

We wanted better match making  not this lazy "solution" that only serves to make games even shorter less damage potential for missions etc.

Its just lazy and incompetent. 



jimbob #37 Posted 02 May 2023 - 03:07 PM

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The 10v10 has only served to exacerbate the bad match making. Just had a tier 10 battle in ghost town in my Lowe where I was only heavy with majority mediums and a couple of tds. Other team had 2 heavies. Had the option of camping base and doing nothing or going to town for a 2v1 while everyone else did medium and td things on the edges. Playing tier 6 is a nightmare with 2 arty on a 12v12 tier 7 happening often and completely wrecking you.

I don't mind the quicker matches as someone that doesn't have heaps of time to play but agree missions would need to change to reflect the lower amount of damage and xp

 

Edit to mention I'm on HK and have never had an issue with wait times for 15v15. Does seem to be less playing at this time though I wonder why....


Edited by jimbob, 02 May 2023 - 04:03 PM.


Pictish #38 Posted 02 May 2023 - 03:09 PM

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I guess with people playing more "games" per hour it means far more gold spammed and consumables utilised. Now who would that benefit..... Ka Ching!

Edited by Pictish, 02 May 2023 - 03:09 PM.


Capt_Zero #39 Posted 02 May 2023 - 03:18 PM

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View PostPictish, on 02 May 2023 - 02:09 PM, said:

I guess with people playing more "games" per hour it means far more gold spammed and consumables utilised. Now who would that benefit..... Ka Ching!

I am pretty sure the game as it stands TODAY, there are less people playing. I for one have stopped until this rubbish is fixed. If it remains as is, well there are plenty of other fish in the sea.



CrabLogger #40 Posted 02 May 2023 - 03:28 PM

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Just played several games....Sorry guys but you didn't think this MM out very well.

You put these SPG missions in on the daily's which are now impossible to complete, worse is I tried rerolling the mission only to get another SPG mission....crazy!

Maybe the faster MM might work for the ANZ server but for HK....no, I think most people would have wanted you guys to put more effort into balanced games rather than even faster ones with less players.

 






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