Can't believe I'm saying this, but I want previous 15v15 match making back!
10v10 makes me want to quit.
The long version of why 10v10 is bad for random battles: (I do understand that this is an experiment and mean to be temporary)
1. We already had a problem with (15v15)match making creating wildly unbalanced teams resulting in short games where one team gets roflstomped in 2-3 minutes. Even in those games there was a chance that 2-3 good players holding out and putting up a fight that dragged the game time on by at least few minutes so that it isn't over in just 2 mins. Now with 10v10 games is effect is more evident with smaller teams and the chance of having a few good lone fighters is even less, mathematically speaking, so we can expect even shorter games.
2. The maps are designed for 15 players and when you put 10 people it's harder to defend as more mobile tanks in the enemy team(lights and meds) can exploit the gaps in defense more easily. This might still work with smaller maps like Ensk or Mines but new big open maps will give players a hard times.
3. Campaign/Mission parameters are not adjusted. The amount of damage requirements are intact(as they should be as this is just a test) but it's unfair for those who've been grinding up and doing missions.
4. Majority of people prefer longer queue times for a relatively better mm over shorter queue time resulting in games that are even more unbalanced. This can be easily determined by doing an in-game poll or through forums.
As a suggestion, do this at times where server population is very low. WG, you know the player number threshold that starts affecting your mm algorithm so you can dynamically switch back and forth. (the update notes says that this is done but with 6000+ players in the server right now, I don't see mm doing that). Also the original problem with mm still exists btw.. unless you want to make better balanced teams this isn't going to solve anything.
So in a nutshell, give us our original broken mm back!
Edit:
Suggestions
Edited by CluelessTanker, 02 May 2023 - 02:23 PM.